Samsung to Offer Cloud Gaming Service For Tizen Smart TVs

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Sienna Rowley
Sienna is an editor at Cloud Host News. She is an internet enthusiast, always eager to explore the latest trend in the tech space. In her free time, she is a modest family woman who loves traveling.

Samsung has announced that it will offer a cloud gaming service for Tizen Smart TVs.

The news regarding Samsung’s re-entry into the cloud-gaming sector came during the Samsung Developer Conference keynote. However, Samsung didn’t offer any additional details on what games would be available on its cloud gaming service or when is its launch date.

Yes, this isn’t the first time where Samsung showing interest in cloud gaming. Back in the year 2012, the largest TV manufacture in the world, Samsung announced a partnership with cloud streaming platform Gaikai to bring cloud gaming services to stream AAA games to high-end Smart TVs.

The duo even launched a beta version of the platform. However, then Gaikai’s new owner decided to part ways and decided not to work on this specific idea.

By the way, Gaikai’s new owner was Sony, and the streaming service eventually, merged into the PlayStation Now service.

Additionally, Samsung is a cutting-edge technology company that possesses the capability to deliver cloud gaming solutions to people.

Usually, the cloud gaming service providers target several distinct platforms to get a wider audience.

However, in the case of Samsung, it will initially target the Tizen Platform, a software platform for Samsung Smart TVs, according to Q&A on their website.

So, momentarily, Samsung Cloud Gaming’s target audience is pretty much limited to its high-end Smart TVs.

With the likes of other cloud gaming platforms Microsoft xCoud, Apple Arcade, Amazon Luna, Nvidia GeForce Now, and Google Stadia, Samsung Cloud is going to face tough competition from these rivals in its initial days.

This competition will be pretty much interesting as it will bring out the zeal among the cloud gaming providers in bringing the cheapest and user-friendly plans.

Meanwhile, with so many big players entering the cloud gaming market, the global cloud gaming market value is expected to reach $5.37 billion by 2026 from $612.31 million in 2020, as per data provided by Mordor Intelligence.

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