F2P game Genshin Impact grosses $100M in just two weeks

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Sienna Rowley
Sienna Rowley
Sienna is an editor at Cloud Host News. She is an internet enthusiast, always eager to explore the latest trend in the tech space. She is a modest family woman who loves traveling in her free time.

F2P(free-to-play) game Genshin Impact has grossed over $100 million within two weeks of its launch at the end of September.

As per Daniel Ahmad, senior analyst of Niko Partners stated that the F2P open-world game is considered to be the most successful game launch for an original IP from a Chinese developer. The F2P game Genshin impact got its success particularly in China, Korea, Japan, and the US.

Daniel Ahmad’s Tweet

As per the game industry analysts ‘Sensor Tower’ the F2P game Genshin Impact was the #2 highest-grossing game worldwide on iOS in its first week. As per recent data from App Annie the game has more than 23 million downloads on the iOS and Android platforms in its first week.

Genshin Impact offers a core open-world RPG(Role Playing Games) experience over several platforms. It’s accessible (F2P / Multi-Platform), Immersive (Open World / Deep gameplay mechanics), and concentrates on quality (Graphics / Story). Engagement brings in monetization.

The F2P game Genshin Impact’s budget is thought to be approximately $100 million, this signifies that the developer miHoYo has likely recovered the development costs within 12 days.

It is considered that Genshin Impact content to arrive every six weeks. Being said that the company plans to release a small update in November with bug fixes and quality of life improvements.

A detailed roadmap for the new Genshin Impact content which extends into 2021 has been published in the new blog post of MiHoYo.

A version 1.1 update is expected to arrive on November 11. The Genshin Impact 1.1 update will include an encyclopedia for monsters, small animals, and plants, as well as a tool to help trace down treasure chests, the ability to heal without opening the food menu, and an equipment lock to prevent accidental selling of valuable items or utilizing them to level up equipment. 

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